The Mind Never dies, it is not a biological entity, but a spiritual one.
This is because the creator reads the mind of humans , and as a spirit, he operates in the spiritual realm.
In this, we can proffer that spirits are with minds.
However, their minds operates very different from humans. It is attributed to the Control Unit .
The Control Unit is a unit in the mind assigned with the task of
Spirits do not have a brain. Their decoding unit is the control unit.
In Essence, a spirit is created when a reflector (formed during sleep) is being controlled by the Control Unit. Thus, the new reflector (spirit) has all components of the mind functioning.
For a human, the control unit performs two tasks.
While a spirit performs all four tasks.
These tasks will be expounded in the context of ‘human’ and ‘spirit’.
Instructing → Spirits & Humans.
When a thinking process is actuated, the store room is said to have imparted functions to the control unit.
The Control unit (C.U) utilizes the functions to guide the human/spirit into making a decision. The decision can either be good or bad, and it is due to the imparted function.
If the function is bad, then the control unit will instruct the human to do bad things.
On the other hand, vice versa.
However, the instructions for a spirit is not the same as that human, and it can only be the same if […]
First, Functions are impulses processed by the control unit.
In humans, sensations tends to be converted to it (impulse) , and sensations are perceived with the senses.
Thus, if the same is applied to spirits, we would be saying that “spirits are with sense organs” which is ostensibly false.
To Solve this, the mode of perception in spirits should be known.
Spirits are “Mind-Beings” , and the Mind has its 4 distinct components.
- The Eye
- The Control Unit
- The Store room
- The Output Unit
The Eye ‘Catches or Neglects Impulses’.
Ergo, the eye see impulses, and the same impulse is the converted substance from sensations in humans.
The Brain is consigned with the task of such conversion, and since spirits are without it, they are competent to understand most things that humans (with brains) cannot.
A Caught Substance in the Eye is sent to the C.U for processing.
After processing, it is stored in S.R.
The Mind Can only instruct if thinking is in trend.
For spirits, thinking nascents when a problem tends immense, or bigger than their dispositional ability, and it occurs very fast.
Thus, in the spirits, thinking is defined as the process of “superseding over an immense problem”.
For humans, thinking surfaces when a stored event (function) affects their progressive nature, and it is traditionally slow.
Thus, in terms of humans, thinking is defined as the process of “correcting and modifying a substance that can affect a progressive nature.”
Processing – Spirits & Humans
“A caught substance is sent to the C.U for processing.”.
The Control unit is good at it, (though not a being) relishes it.
If in humans, the C.U processes at a speed of 10p/s (10 process per second), then in spirits, it would be 100p/s.
In Explanation, the minds of human changes rapidly (roughly every second).
These Changes is Caused by 2 Major Actions.
- The Conversion of sensations to impulse, and its impartation to the eye.
- Sighting impulses directly with the eye.
An impulse is formed by the influence of living thing to its environment.
Thus, as the eye sights the impulse, it also sights the converted sensations.
Ergo the eye is with its 2 Immutable choice ‘Catch or Neglect’.
In most cases, it is responsive to the converted sensation (the sensation acts as the immediate of the human).
Therefore, the eye responds to the impulse that is of the ‘Immediate Need Type’.
If both, it catches both, and relies on speed of the C.U.
For Spirits, Only one impulse is valid, and it is from the “influence of a living thing to its environment”.
The Eye ‘Catches or Neglects’ the impulse, but in most cases, it is turned down to catch (if the spirit is voracious).
The C.U processes faster because the work load is less, and the lesser, the faster.
An Impulse is Segregated in the C.U.
The first process is ‘to relate settings with cause’.
It attempts to see how the cause of the impulse is related to the setting.
To the Mind, a cause is the foundation of an impulse ( or what made the impulse to start).
It is derived by scrutinizing a trend of activities , or (still) the former action that lead to the impulse.
As it (the substance from the scrutiny), the mind updates its status on it.
The first process is very crucial, and if the result tends false i.e the cause isn’t related with the setting, It is quelled, or finalized.
On the other hand, if true, it switches to the 2nd Process .
Unlike the first process, the 2nd process proceeds without notice.
It aims to establish ‘reasoning, logics, and explanations’ from the first process.
If the first process tends true, then the output from the 2nd process tends to promote ‘understanding’, which is achieved in a sequential process.
Logical Run : Reasoning is an interplay of possible causes of an impulse, aside from the substantiated cause.
Thus, if the possible causes tends vast, then the logics and explanations will also be vast.
Possible causes are derived from acquainted events (stored as functions in the S.R) .
Ergo, upon request, the S.R transmits Independent functions containing causes, and since the ’causes’ in the first process exists, the C.U sends a prototype, which the store room utilizes to determine correlated causes.
However, if the cause does not exists (in the first process), the C.U sends any existing substance. i.e the settings.
The transmitted ‘settings’ correlates with a pre-existing settings in the store room, and this will automatically extract their causes.
Thus, for each setting matched, a cause is interlaced.
Apparently, this exudes numerous ‘possible causes’, and more ‘reasoning time’. i.e C.U will spend time in reasoning.
For logics, the possible causes are validated. e.g If there are 20 Possible Causes, then their will be over 20 Logical Statements.
To Validate a Cause, the Resultant View of the Cause (Updated as a new Impulse) is compared with the substance derived from reasoning.
If 2 or more elements present from the resultant view exist in the same substance from reasoning, then the logical statement with parameter “True” is formed.
In the process, if their are 20 substance from reasoning, each will be contrasted to the resultant view.
Explanations aims to expound (breakdown) a logical statement into an understandable language.
The Language is to the Mind, and it is repetition .
For a human, he/she must understand ‘repetition’ as the language of the mind.
However spirits are (in themselves) express repetitions.
The Mind Process Chart
The Validated Substance with Parameters “True” or “False” is temporary stored in a Container.
Strings, Constants, and Images passed from the eye are utilized in modifying the found substance in the container. The is the 3rd Process .
The 3rd Process ensures the pre-requisites for creating a function.
In the C.R, functions are created in repetitions, and as substance repeats, more functions are created.
The build of a function is always true; Good/Bad, Corruptible/Incorruptible.
Thus, the 3rd Proces determines the major parameters of a function.
Since the 3rd Process Outputs a “True” Parameter, the build of the function will always be ‘true’.
A Function is bad, if the validated substance in the container is false.
A Validated Substance is said to be false if the resultant view (from the 2nd process) does not contrast with the substance of reasoning.
Also, anything that does not perfect the human mind is practically bad; as anything that does not perfect a process is bad.
However, when bad functions has bad strings/constants/images, the function is corruptible.
It is easily affected by false validated substances, easily modified to a corrupt state, and always gratified.
A Corrupt function is the foundation of a ‘corrupt mind’.
Moreover, if neither of them is bad (strings/constants/images), the function is incorruptible. #br
An incorruptible function cannot be corrupted, it can only be expunged.
An Incorruptible function can also be a bad function, as an incorruptible person can also be a bad person.
Strings is the usual communication language that isn’t converted to repetitions, and acts as an impulse.
Strings is one of the 5 Elements extracted from the validated substance.
The 3rd Process utilizes 3 extracts from the validated substance (strings, constants, and images).
When Strings are extracted, they are made to repeat n times to their destination, a point of intersection termed Junction.
A Junction is a point of intersection that amalgamates repeated n elements.
The label n denotes a relationship for all elements in the C.U.
It is numerically equal to 2x^2+5.
therefore, n = (2x^2)+5
- the coefficient 2 is the multiplier for the string value. It is used to expedite the propagation of an element. I.e element to junction.
- the letter x denotes the ‘string value’ from the validated substance.
- The Constant (not constants as an element) 5 denotes the leveraged aggregate of all 5 elements.
In other words, the influence of each element is numerically equal to 1, and the total is 5.
The extraction of strings comes from a special repetition exercise.
A String is practically the fluctuating unit of a language.
For instance, “Come alive” consists of 2 Strings, of which ‘come’ is a unit, and ‘alive’ is another unit.
They both fluctuate in the sense that it isn’t a mind language , and the mind will always mount pressure on them to be converted or expunged.
However, it is the way the creator made it, and strings in the mind will always fluctuate.
A Fluctuating point is the point at which a single unit (of the language) fluctuates.
It has 2 major boundaries that determines the movement of strings.
The Upper Boundary has the highest fluctuating point, and the lower boundary , the lowest fluctuating point.
A fluctuating point is determined by the value of substrings. e.g “Come Next Time” has 3 Strings, each with 4 substrings.
To determine its fluctuationg point, we divide the total number of substring by 2 , or we divide each string by 2 and then add up.
String “Come Next Time”
Substrings ‘C,o,m,e N,e,x,t T,i,m,e
Substrings Total 12
Fluctuating Point : 12/2 = 6
String “Come Next Time”
Substrings ‘C,o,m,e N,e,x,t T,i,m,e
Each strings count “4,4,4”
Divide each count
‘4/2, 4/2, 4/2’ .
fluctuating point : 2+2+2 = 6
The highest fluctuating point is determined by total substrings.
Ergo, after deriving the ‘lowest fluctuating point’, and the highest fluctuating point’, the magnitude of movement (expressed as the ratio of a fluctuating point to a unit in element space) can also be determined.
Firstly, the following should be noted.
- A large fluctuating point value takes more element space.
- The larger the substrings, the larger the fluctuating points.
- Individual strings are indifferent in fluctuating points (e.g ‘Come’ in “Come Next Time”).
- In Element Space(the space constructed for all possible movement of elements), fluctuating points can neither be increased or decreased.
Movement occurs when the repeated n elements is influenced by fluctuating points.
Thus, it is mathematically the integral of repeated n value.
n = 2x^2+5
∴ ∫ n.dx = movement.
∴ ∫ (2x^2+5). dx .
= ∫ 2x^2 + &int 5 .
= 2x^3/3 +5x + C
= 2x^3/3 + 5x + 0
= 2x^3/3 + 5x
N.B ‘C’ (Mathematical Constant) is 0 at latent state. i.e, where there is no movement.
The above relationship signifies the magnitude of movement from a point to another.
Such movement is known as distance
∴ distance = 2x^3/3 + 5x
(2x^3 + 15x)/3
1 unit of distance is numerically equal to 2x^2 spaces in the mind.
Thus, the exact spaces incured by the strings can be numerically deduced.
∴ spaces = (2x^3 + 15x)/3 * 2x^2
= (4x^5 + 30x^3)/3
x denotes fluctuating points.
Elements in space moves/propagates in spaces, e.g 20 Spaces away from the actuated point.
Distance → Spaces Equivalent
Distance is measured in metres, and spaces is measured in spaces.
However, the equivalent for distance to spaces can be derived.
Distance = (2x^3 + 15x)/3
= [2(1)^3 + 15(1)]/3
= (2 + 15)/3
= 5 2/3 M
Spaces = (4x^5 + 30x^3)/3
= [4(1)^5 + 30(1)^3]/3
= (4 + 30)/3
= 11 1/3 spaces
∴ 5 2/3 M = 11 1/3 Spaces
1 M = (11 1/3)/(5 2/3) Spaces
I M = 2 Spaces.
Recall that “1 unit of distance is numerically equal to 2x^2”.
Thus, we can also substitute 1 directly
∴ 1 M = 2 (1) ^2
1 M = 2 Spaces.
In amelioration, the spaces derived from the string value of 1 is consigned to fluctuating points alone.
To derive the spaces moved by the strings (to the junction ), first substitute the highest fluctuating points & the lowest fluctuating points each in 2x^2 , then their difference ( acting as the multiplier) is used directly on the distance relationship.
∴ highest F.P = 5
Lowest F.P = 1
2(5)^2 = 2 * 25 = 50 Spaces
2(1)^2 = 2 * 1 = 2 Spaces
∴ Multiplier = (50 -2) Spaces
= 48 Spaces
∴ Spaces moved by the strings
= (2x^3 + 15x)/3 * 48 Spaces
= [2(1)^3 + 15(1) ]/3 * 48 Spaces
= 5 2/3 * 48 Spaces
= 272 Spaces.
Thus, the strings moved 272 Spaces to the junction.